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Keep Talking and Nobody Explodes is a local multiplayer party game for two or more players. The objective of the game is to defuse a bomb before time runs out by using the instructions found in the Bomb Defusal Manual.

One player takes the role of the bomb Defuser. All other players take the role of Experts who must use the Bomb Defusal Manual to guide the Defuser through the challenging task of defusing a bomb.

What's This Document?

This document lists, on the next page, a bunch of links to custom merged HTML versions of those bomb defusal manuals I made, as well as information about these manuals on the pages thereafter for anyone who may be interested.

These manuals are an attempt at merging modded manuals for Keep Talking and Nobody Explodes into the base game's manual that isn't the game's automatically generated PDF. Large PDFs can get slow, and most of the mods' provided PDFs are outdated in some way.

I wanted a manual with everything in one place that I could simply link to people and it would have everything they'd need, and nothing more. The Timwi repo is great, but it can give a bit of a sensory overload if you're new.

However, since then this has turned into a more personal pet project where I just want a manual to use for myself that I am happy with.

See the Changes section for more information on my mission statement with these manuals. Should you need to contact me: Twitch, Twitter, Discord.

Manual Links

Vanilla manuals

Original
This is the same as the vanilla manual. It is identical to the original except for some behind the scenes stuff.

Bomb specific manuals

Centurion: Alphabetized, with page numbering
Praetorian: Alphabetized, with page numbering

Road To Centurion manuals

These are manuals that can be used with the Road To Centurion mission pack. For more information, see the Road To Centurion section ahead.

Miscellaneous

Vanilla Translated Modules Only
A manual including only the translated vanilla modules' condensed manuals for English speakers.
Select page numbering: Classic - None

_

More manuals will continue to be added over time.

Road To Centurion

Each section of the campaign has 22 missions, and will introduce 10 - 12 new modules. An expert can take these partial manuals to go along with it, having the manual increase in size as the campaign advances and the players' abilities expand. However, these manuals are not recommended to be printed, due to their limited and temporary use case.

Each section also includes modules from the previous sections, as well as the vanillas. For an extensive list of changes made to each module, see the Changes section ahead

Modules included in each section

Section Solvable Modules Needy Modules
01 き Colour Flash, Turn The Key, Turn The Keys, 3D Maze, Skewed Slots, Follow The Leader, Blind Alley, Hexamaze, Battleship -
02 き Anagrams, Word Scramble, Square Button, Simon States, Round Keypad, Listening, Morsematics, Forget Me Not, Plumbing, Safety Safe, Silly Slots, Souvenir -
03 き Piano Keys, Two Bits, Foreign Exchange Rates, Adventure Game, Chess, Murder, Third Base, Laundry Answering Questions, Rotary Phone
04 き Logic, Cryptography, Caesar Cipher, Bitmaps, Word Search, Broken Buttons, Double-Oh, Neutralization Filibuster
05 Emoji Math, Mouse In The Maze, Number Pad, The Gamepad, Monsplode Fight, Sea Shells, Coordinates, Rubik's Cube, Binary LEDs Math, Tetris
06 Translated Who's On First, Simon Screams, Modules Against Humanity, Complicated Buttons, Symbolic Password, Translated The Button, Translated Morse Code, Translated Passwords Who's That Monsplode, Translated Vent Gas
07 き * Semaphore, Combination Lock, Tic Tac Toe, The Bulb, Wire Placement, Color Math, Web Design, Boolean Venn Diagram, Ice Cream HTTP Response
Section Solvable Modules Needy Modules
08 き Crazy Talk, Probing, Resistors, Friendship, Colored Squares, FizzBuzz, Fast Math, Zoo, Point of Order Motion Sense
09 き Switches, Orientation Cube, Astrology, Shape Shift, English Test, Cheap Checkout, Light Cycle, Creation Lights Out, Edgework
10 Connection Check, Mystic Square, Microcontroller, Perspective Pegs, Adjacent Letters, Text Field, Rhythms, Only Connect, The Clock, Bitwise Operations Hex To Decimal
11 Letter Keys, Alphabet, Chord Qualities, Minesweeper, The Screw -

Turn The Keys refers to other modules that may not have been introduced yet. These references have been omitted from its manual and reincluded when their respective module is added. A き symbol denotes when such change is applied to the Turn The Keys manual page compared to the previous section. This also applies to Souvenir & Modules Against Humanity, with the difference that every section introduces new Souvenir/MAH references, so no marking is applied to indicate these changes.

* Combination Lock utilizes the modded widget Two Factor. Its appendix page is included from here onward.

Changes

Goals

Besides merging manuals together, a couple other goals are pursued:

  • Merge duplicate appendices - Appendices often appear multiple times with repeated information across different mods. These appendices will be merged.
  • Remove unneeded appendices - Inversely, some appendices shouldn't be appendices in the first place, because they provide vital information for one module and one module only. These pages are moved back to their respective module's main manual.
  • Add extra appendices - Some extra appendices may be added. Either because information is missing, duplicate, or other reasons. Module specific lookup tables will be placed in the appendices if this information was not initially provided in the original manual.
  • Adding back the fourth wall - References to KTANE as a game are removed/altered. These manuals are supposedly written by bomb defusers, who would never refer to an explosive device as a 'game'.
  • Increasing printability - Some manuals may be altered slightly to increase printer friendliness or in favor of creating a more cohesive and consistent manual overall. This can also include a greyscale friendly mode.
  • Remove excess information - In partial manuals, references to other pages or modules not present in that manual may be removed or altered.

An effort is made to keep all manuals as close to their creator's original as possible, unless any of the above points apply or a different exception takes place. Any custom changes made to a manual will be listed here.

No attention is given to the anti-apostrophe movement. Normal ones are fine and going out of your way to use the fancy unicode ones is more effort than it's worth.

Special thanks for Timwi and crew for providing these manuals in the first place.

Introduction Pages

Several changes are made to the 3 introduction pages of the manual.

  • Add a subtitle to the title page indicating a version.
  • Bombs could have more than 11 modules.
  • Bombs could gain more than 2 strikes before exploding.
  • Not every module can be solved in any order.
  • There exist more appendices than A, B, and C. Some manuals may not refer to A, B, C but still use them.
  • An index may be included for larger manuals.

General Module Page Changes

The following changes have been applied to almost every module's manual pages:

  • Ensure ink blot splatter patterns to not be repetitive in context of the entire manual, and added them where they were missing.
  • Lots and lots of behind the scenes changes, such as html tags not being closed, and making stuff work within the context of the entire manual.
  • Page numbering added, removed, or changed to fit with the entire manual.
  • Swapping the two headers (displaying the game name and module name) around as it makes physical index lookups easier for me.

Translated Modules

Translated modules will have their own section due to many of them being page-hungry: Section 3.

Instead of providing the translated manual pages, their manual pages will be rewritten for an English speaking target audience. As a result, and also to save printer ink, manuals for modules translated into multiple languages can be severely condensed.

The manuals will still refer to their base counterpart's original manual for instructions, so that translated module manuals provide new information only. This new information also includes information to help tell the modules apart.

Languages that use non-Latin script may have tiny changes made to them in favor of compatibility and readability for an English speaker. The Cyrillic font was changed entirely for something more readable because the original one was frankly horrible. The new one doesn't look pretty, but at least it's consistent and easy to read.

Appendices

Appendices may be removed, merged, or added for various reasons. Flavour texts are removed if they were there as will their top right texts be fixed.

The following lists all appendices in order of release date of the first module/widget that uses it, with an elaboration on changes or reasons for removal/addition. Certain symbols are used for quick denotation whence it came or whither it went for added and removed appendices respectively. A more in-depth explanation for changes can be found at the relevant modules in the next section.

  • Strikethrough Appendix was removed.
  • Normal Appendix still exists.
  • 🡅 Merged with an earlier appendix.
  • 🡄 Moved from the appendices to a module's main text.
  • ⇛ Moved or copied from a module's main text and to the appendices.
  • ✽ Custom appendix written by myself.
  • ⬤ Original appendix retained, though changes may have been made. If so, the less detailed original is provided in the module's main text.
  • Appendix A: Indicators
  • Appendix B: Batteries
  • Appendix C: Ports
  • Appendix Piano: The Piano keys reference, which is also used by Cruel & Festive Piano Keys.
  • Appendix Sword: Solution table for Anagrams & Word Scramble, because the manual should really be providing these.
  • Appendix Two Factor
  • Appendix BombMfg#AF: The configuration help for Filibuster. This info belongs in a readme.txt for the mod or in the workshop information. Not in a defusal manual; what is a defuser going to do with this information other than find out that they're going to blow up and die? However it isn't provided elsewhere, so here we are...
  • Appendix ISO 4217: Lookup table for Foreign Exchange Rates currency codes. Removes the need for Wikipedia.
  • Appendix M: Morse Code reference. First referenced by Morsematics but really it's for Translated Modules, but helpful for all.
  • 🡄 Appendix CD43: Cryptography
  • 🡄 Appendix CD44: Cryptography
  • Appendix CD45: Cryptography Cheat Sheet (Find sentences by word letter count)
  • Appendix Math: From Skewed Slots. Future Math appendices (like The Gamepad's released soon after) will be merged into this.
  • 🡅 Appendix MathConcepts: From Gamepad, into Appendix Math.
  • Appendix BLANK: From Blind Alley, identifying blank modules.
  • Appendix Grammar: From English Test. Didn't even have a name. Upgraded appendix to list all words.
  • Appendix CSq: Colored Squares brethren identifier guide. Ironically, was missing an identifier. Added it.
  • Appendix MAH: Card references for MAH, since cards can be ambiguous nowadays.
  • 🡄 Appendix NT27: Neutralization
  • Appendix ค: Encrypted Indicators
  • Appendix Multiple Widgets
  • Appendix CSw: Colored Switches lookalikes identifier guide. Gave it a name.
  • 🡄 Appendix PK71: Poker
  • 🡄 Appendix SN72: Sonic the Hedgehog
  • 🡄 Appendix SN73: Sonic the Hedgehog
  • 🡄 Appendix SW74: The Swan
  • Appendix SW: Precalculations for The Swan. Don't waste time.
  • 🡄 Appendix SK75: Skyrim

Module Specific Changes

Starting on the next page is a list of all modules in release order that are included in a manual, with any changes made to their manual pages listed besides them. Please report any differences with their original manuals that are not listed below or on the previous pages.

Certain modules have had their margins, font-size, or similar altered significantly because they didn't fit on a page (without abusing the page number). Manuals with these changes have simply been marked with a ⇖ symbol.

Some pages have minor language errors fixed. These are marked with a 🛠 symbol. It could be possible that in the meantime these have also been fixed in the original.

  • Wires
  • The Button
  • Keypad: Original top right label is in plural, but the in-game name is singular. Timwi changed this to match. So will I.
  • Simon Says: Change the '2 strikes' to '2+ strikes' like Timwi did, since the original does not account for mods.
  • Who's on First: Timwisite made the eyes bigger for some reason, sticking to the bombmanual.com layout.
  • Memory
  • Morse Code
  • Complicated Wires
  • Wire Sequence: Original top right label is in plural, but the in-game name is singular. Timwi changed this to match. So will I.
  • Mazes: Original top right label is in plural, but the in-game name is singular. Timwi changed this to match. So will I.
  • Passwords: Original top right label is in plural, but the in-game name is singular. Timwi changed this to match. So will I.
  • Needy Vent Gas: Official manual calls it 'Venting Gas'. Timwi calls it 'Needy Vent Gas'. The latter matches its ingame name, so I'm using that.
  • Needy Capacitor: Official manual calls it 'Capacitor Discharge'. Timwi calls it 'Needy Capacitor'. The latter matches its ingame name, so I'm using that.
  • Needy Knob: Timwi's manual doesn't match the official one at all. I'm sticking with the official, except I will call it 'Needy Knob' like Timwi, instead of 'Knobs'.
  • Widget: Indicators
  • Widget: Batteries
  • Widget: Ports
  • Colour Flash
  • Piano Keys: Move the piano reference to the appendices as it is applicable to multiple modules. Made it and its reference look like an apppendix.
  • Semaphore: Attribution moved to a separate colophon page.
  • Emoji Math
  • Needy Math: Show correct name in the top-right.
  • (Needy) Lights Out
  • Switches
  • Two Bits
  • Anagrams: Added a lookup table in the appendices together with Word Scramble. Not on the main page because it is my own contribution. What good is a manual if you have to go on the internet anyway.
  • Word Scramble: Added a lookup table in the appendices together with Anagrams. Not on the main page because it is my own contribution. Also changed the title to just say 'Word Scramble' instead of 'Sword' which it did for some reason. I named the appendix that instead.
  • Widget: Two Factor
  • Combination Lock: ⇖
  • (Needy) Filibuster: Configuration instructions go in the readme.txt or the workshop description, not in the defusal manual. Due to lack of these instructions in either, it has been moved to the appendices, with a reference. It has also been reworded a little to not break the fourth wall. A mention that the module requires a microphone still exists on the main page.
  • Round Keypad
  • Needy Quiz: This module has an identity crisis, and I fixed it by naming it Needy Quiz once and for all.
  • Foreign Exchange Rates: ⇖ Adding a table of ISO 4217 codes in the appendices, for printed copy friendliness.
  • (Needy) Motion Sense
  • Listening
  • Morsematics: Get rid of the red line. Page 2 appendified.
  • Orientation Cube
  • Connection Check: ⇖
  • Forget Me Not: Rid the red line.
  • Letter Keys
  • Astrology
  • Needy Rotary Phone: Changed the top right name to be correct.
  • Logic: ⇖
  • Mystic Square
  • Crazy Talk
  • Adventure Game
  • Turn The Key
  • Plumbing: Rid the red line.
  • Safety Safe: ⇖
  • Needy Tetris
  • Cryptography: Removed appendices and made them part of the solvable modules section, since these pages are actually required for disarming this module, and this module only. The top right also said 'Cryptography' indicating that placing these in the appendices was a rushed decision by the creator to begin with. An optional appendix CD45 was added that serves as a cheatsheet for the main meta of this module.
  • Turn The Keys: Bigger flavor text to be more in line with the default. References to modules not present in sub-manuals may be removed. Bugged modules are still shown, but parenthesize the cube part of Orientation Cube to make the manual apply too when this module is paired with an actual Orientation module.
  • 3D Maze
  • Mouse In The Maze: ⇖
  • Chess: Add an option to include movement rules in the manual.
  • Silly Slots: I will not entertain this 'single' changed to 'exactly one' nonsense. Dictionaries exist to figure out what 'single' means if you really don't know, and the alliteration improves manual readability and was likely creator's intent.
  • Number Pad: Rid the red line, make the color blind info text less game-y.
  • Simon States: ⇖
  • Laundry
  • Probing
  • Alphabet
  • Caesar Cipher
  • Resistors: ⇖ Is that a flavor text in the middle of the manual? Let's fix that.
  • Skewed Slots: Deappendified appendix. Left a copy of appendix placed in appendices which may be expanded upon by other modules.
  • Microcontroller: Why is there just a random "Highlightable" in there? It isn't even. Removed it.
  • Perspective Pegs
  • Murder: The table 'below' but it's on the next page. Fixing.
  • The Gamepad: ⇖ Deappendified appendix, rewrote its introduction. Also merged a copy of it with Skewed Slots' maths appendix and changed the reference.
  • Monsplode, Fight
  • Needy Who's That Monsplode
  • Shape Shift: ⇖
  • Tic Tac Toe
  • Follow The Leader
  • Friendship
  • The Bulb
  • Blind Alley: Appendix to the appendices. Appendices do not get a flavor text, and remove reference to 'the first page' and fourth wall breaking stuff.
  • English Test: The appendix refers to this module, red flag that that appendix is exclusive to this one module only. Deappendifying it. Also it mentions 'lack of space', but the extra space needed is only two pages. So the original appendix remains with those two pages added. Removed the non-belonging flavor text stylization and capitalized its first letter. Rewrote some lines to stop mentioning the table's appendix-being. Also what the hell is the needy english test? Table is big now, sorting alphabetically.
  • Sea Shells
  • Rock-Paper-Scissors-Lizard-Spock
  • Square Button: Got rid of the red line and gave it the ink blots instead.
  • Hexamaze
  • Bitmaps
  • Adjacent Letters
  • Colored Squares: Appendix to the appendices. Removed the reference to it on the main page where needed. Also, the appendix is in the appendices. Not 'below'.
  • Third Base
  • Who's On First Translated: Merged step 1 tables to be 3 languages on 1 page (more didn't fit on the page, but would also ramp up the difficulty too much). Shrunk most step 2 tables down to fit two on one page. The look is vastly different from the original, but the gameplay experience should be close enough to the original for it to be okay. Condensed 42 pages to 22 (Step 1: 21 to 8, step 2: 21 to 14)
  • Souvenir: Added some blank pages to futureproof the manual. Remove questions for modules not mentioned in the printed manual.
  • Word Search
  • Broken Buttons
  • Modules Against Humanity: ⇖ Appendix with card references added. Referencing it. The table may not include cards for modules not present in these manuals.
  • Simon Screams
  • Complicated Buttons
  • Symbolic Password
  • Text Field
  • Wire Placement
  • Battleship
  • Double-Oh: Made the title size congruent with the entire manual.
  • Coordinates
  • Light Cycle
  • (Needy) HTTP response: Fix the top right capitalization to match the game's.
  • Cheap Checkout: ⇖ The defuser has a computer? Where? I only see a bomb and an alarm clock. Changed the text accordingly. Leaving the poor table sorting intact as I dont know what the author's intent was.
  • The Button Translated: Put a big table with translations for all four labels. Condensed 21 pages to 1.
  • Morse Code Translated: Put all the solutions into one table. Use Appendix M for the morse code decoding. Condensed 21 pages to 7 (3 solution table pages, 4 morse code interpretation pages).
  • Passwords Translated: Fit 6 tables on one page! Condensed 21 pages to 4.
  • Needy Vent Gas Translated: Put a big table with the translations for the two buttons and the two questions. Condensed 21 pages to 1.
  • Color Math
  • Rhythms: ⇖
  • Only Connect: This whole manual was a mess. In cleaning it up, some of the tables' columns got shifted a few pixels to one side. Close enough.
  • Neutralization: That appendix looks like it's only going to be ever relevant to neutralization, and is a hard requirement for it. Deappendifying it and moving it to main section 1 content.
  • Web Design: ⇖
  • Creation
  • Chord Qualities: The next page is not an appendix and does not need an appendix reference.
  • Rubik's Cube: ⇖
  • Fizzbuzz
  • LED Encryption
  • The Clock
  • Bitwise Operations
  • (Needy) Edgework
  • Fast Math: ⇖ Changed a fourth wall breaking settings file comment.
  • Minesweeper
  • Zoo
  • Binary LEDs
  • Boolean Venn Diagram: ⇖ The new logic font is good, but not for the letters. Keeping those Special Elite.
  • Point of Order
  • Ice Cream
  • (Needy) Hex To Decimal: A game session? This is a bomb defusal manual. No bomb expert would refer to this as a 'game'.
  • The Screw: ⇖
  • Yahtzee: ⇖
  • X-Ray: ⇖
  • Widget: Encrypted Indicators
  • (Needy) QR Code
  • Needy Button Masher: Fix Top Right header
  • Mastermind Simple: Fix Top Right header
  • Mastermind Cruel: ⇖ Fix Top Right header. Remove appendix label on last page. Move credits to Colofon.
  • Cruel Piano Keys: ⇖ Add a reference to the piano key reference appendix
  • Gridlock
  • Big Circle
  • Widget: Multiple Widgets: Woooweee, this one is a mess. It also has a lot of repeat information. I'm taking all that out and condensing it and honestly I pretty much overhauled this in its entirety.
  • Color Morse: Add a reference to the morse appendix.
  • Morse-A-Maze: ⇖ Unlike Filibuster, those config settings can be found in a readme somewhere. Ridding it and rephrasing some sentences that deal with this. Add morse appendix reference.
  • (Needy) Random Number Generator
  • Colored Switches: Using the colorblind version for this manual. Appendix named and moved to the appendices.
  • Perplexing Wires: Combining the colorblind version of this manual with the normal. I did switch the dash/dots around though to more easily distinguish blue & green.
  • Monsplode Trading Cards
  • Game of Life Simple
  • Game of Life Cruel: Move the color diagram link to the Colophon section if applicable
  • Nonogram
  • Needy Beer Refill Mod: Fix the TR
  • S.E.T.
  • Color Generator
  • Painting
  • Needy Shape Memory: Fix the TR
  • Hunting: ⇖
  • Nonogram: ⇖
  • Symbol Cycle
  • Extended Password
  • Curriculum: I'll accept the change to 'neither/nor' implemented on Timwi. Just removing the all caps would've done though...
  • Braille: ⇖ Fix the appendic reference referencing another module. That's what the appendix itself is for...
  • Mafia: ⇖ The list 'below' is actually on the next page. Fixing.
  • Festive Piano Keys: Add a reference to my custom appendix piano.
  • Flags
  • Timezone
  • Polyhedral Maze
  • Symbolic Coordinates
  • Poker: Stop putting module stuff in the appendices
  • Poetry
  • Sonic the Hedgehog: ⇖ AAAH Stop putting module stuff in the appendices
  • Button Sequence
  • Algebra
  • Visual Impairment: Remade the squares to be B&W friendly, and add a legend to compensate for the loss of color.
  • The Jukebox
  • Identity Parade: ⇖
  • Maintenance: Timwi manual had print settings in its style already. Applied those (⇖)
  • Backgrounds: ⇖
  • Mortal Kombat: ⇖ Change a h2 to a h3 because h2 is for module headers
  • Mashematics
  • Radiator: Remove the rule seed mention since that falls outside the scope of these manuals anyway (don't print ruleseeded manuals lol).
  • Blind Maze
  • Faulty Backgrounds
  • Modern Cipher
  • LED Grid: ⇖
  • Sink: ⇖
  • The iPhone: ⇖ Apply special @media-print css code hidden in there already (It wasn't enough)
  • The Swan: ⇖ Page size (the actual page) is all messed up, had to fix it and restandardize the header & svg in the process. I will deappendify the appendix, since I can't be fucked with this manual. Changed the reference to it as 'see the next page for...'. Added and referenced a new pre-calculations appendix.
  • Waste Management: ⇖
  • Human Resources: ⇖ (Raised the footnote a tiny bit as it was awkwardly close to the page number.)
  • Skyrim: ⇖ Put the big map in the main text. What is with these poorly named appendices anyway. Also this manual was fucked up. Lots of fixes needed.





















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