SS2 2.090 Routing

1.3 M'KEKE VILLAGE

Map: (Click to expand)

Chapter 1

Ammo ratio1
Shells200
Rockets50
Hand Grenades30

Defend the village. The fight can be split up in 3 phases.

There are 8 spawnpoints for Neanderthals to spawn. They will spawn outside the village walls and use an invisible ramp to walk inside. Each of these spawnpoints also has a lizard spawner in front of it, inside the village walls. These spawns will be referred to by the letters A-H, starting right from the main gate and going clockwise. Lastly, enemies will spawn outside the main gate at the end of the level.

First phase

Phase 1 Neanderthals 1 at C
Spawn type Group
Spawn effect configuration None
Launcher None
Spawn formation None
Total Number 2
Number in group 1
Initial delay 0
Single delay 0
Group delay 0
Spawnee death delay 0
Total spawntime -
Total bugged spawntime -
Phase 1 Neanderthals 4 at G
Spawn type Maintain Group
Spawn effect configuration None
Launcher None
Spawn formation None
Total Number 4
Number in group 2
Initial delay 0
Single delay 4
Group delay 0
Spawnee death delay 0
Total spawntime 12 (3*4)
Total bugged spawntime 8 (2*4 + 0)
Phase 1 Neanderthals 1_ at B
Spawn type Group
Spawn effect configuration None
Launcher None
Spawn formation None
Total Number 1
Number in group 1
Initial delay 0
Single delay 0
Group delay 0
Spawnee death delay 0
Total spawntime -
Total bugged spawntime -
Phase 1 Neanderthals 12 at H
Spawn type Group
Spawn effect configuration None
Launcher None
Spawn formation None
Total Number 2
Number in group 2
Initial delay 0
Single delay 4
Group delay 0
Spawnee death delay 0
Total spawntime 4 per group
Total bugged spawntime -
Phase 1 Lizards (D C E H G F B A)
Spawn type Group
Spawn effect configuration 0 (Ground)
Launcher None
Spawn formation 8 fixed markers
Total Number 8
Number in group 1
Initial delay 0
Single delay 0.1
Group delay 1
Spawnee death delay 0
Total spawntime 0.1 per group
Total bugged spawntime -

Second phase

Phase 2 Neanderthals 5 at D and 6 at H
Spawn type Simple
Spawn effect configuration None
Launcher None
Spawn formation None
Total Number 2
Number in group 2
Initial delay 0
Single delay 6
Group delay 1
Spawnee death delay 0
Total spawntime 6
Total bugged spawntime -
Phase 2 Neanderthals 7 at A
Spawn type Maintain Group
Spawn effect configuration None
Launcher None
Spawn formation None
Total Number 6
Number in group 1
Initial delay 0
Single delay 0
Group delay 0
Spawnee death delay 0
Total spawntime -
Total bugged spawntime -
Phase 2 Neanderthals 9 at D
Spawn type Maintain Group
Spawn effect configuration None
Launcher None
Spawn formation None
Total Number 6
Number in group 2
Initial delay 0
Single delay 4
Group delay 0
Spawnee death delay 0
Total spawntime 20 (5*4)
Total bugged spawntime 16 (4*4 + 0)
Phase 2 Neanderthals 10 at G
Spawn type Maintain Group
Spawn effect configuration None
Launcher None
Spawn formation None
Total Number 4
Number in group 1
Initial delay 0
Single delay 0
Group delay 0
Spawnee death delay 0
Total spawntime -
Total bugged spawntime -
Phase 2 Lizards (E G A B C D F H)
Spawn type Group
Spawn effect configuration 0 (Ground)
Launcher None
Spawn formation 8 fixed markers
Total Number 8
Number in group 1
Initial delay 0
Single delay 0.1
Group delay 1
Spawnee death delay 0
Total spawntime 0.1 per group
Total bugged spawntime -

Third phase

Phase 3 Neanderthals 13 at the gate
Spawn type Simple
Spawn effect configuration None
Launcher None
Spawn formation None
Total Number 4
Number in group 4
Initial delay 0
Single delay 0.2
Group delay 1
Spawnee death delay 0
Total spawntime 0.6
Total bugged spawntime 0.6
Phase 3 Neanderthals 14 at the gate
Spawn type Maintain Group
Spawn effect configuration None
Launcher None
Spawn formation None
Total Number 3
Number in group 3
Initial delay 0
Single delay 0.5
Group delay 1
Spawnee death delay 0
Total spawntime 1
Total bugged spawntime 2
Phase 3 Neanderthals 15, 16, 17 at C, G, E
Spawn type Maintain Group
Spawn effect configuration None
Launcher None
Spawn formation None
Total Number 3
Number in group 1
Initial delay 0
Single delay 0
Group delay 1
Spawnee death delay 2
Total spawntime 2 per group
Total bugged spawntime 2 per group

Village Spawnpoints Map

A map of the village with the gate at 12 o' clock and the spawnpoints marked A - H in clockwise order.

Phase 1 Visualized

A visualization of the spawns of phase 1. Red = Neanderthals, Blue = lizards.

Phase 2 Visualized

A visualization of the spawns of phase 2. Red = Neanderthals, Blue = lizards.

Phase 3 Visualized

A visualization of the spawns of the final phase. Red = Neanderthals, Blue = the main gate which has a bunch of enemies.