SS2 2.090 Routing

1.4 ROAD TO URSUL

Map: (Click to expand)

Chapter 1

Custom ammo
Klodovik1
Hand Grenades5
Ammo ratio0.5
Shells100
Rockets25

Chapter 4

Finished by trigger, meaning one can skip from chapter 1 straight to chapter 4.

Chapter 5

Finished by trigger, but earlier chapters must be completed first.

Chapter 6

Finished by trigger, but earlier chapters must be completed first.

Chapter 7

Finished by entering the boat. As you drop into the canyon, one of the crates on the left contains an ammo pack with 50 rockets and 12 Klodovik.

Chapter 8

Upon entering the boat, a trigger must be hit to start the fight. This will spawn two turrets. 5 seconds later 2 albinos will spawn. 10 more seconds later tanks will spawn.

Tanks, all except center (four spawners)
Spawn type Maintain Group
Spawn effect configuration 0.1 (Local)
Launcher None
Spawn formation None
Total Number 5
Number in group 1
Initial delay 0
Single delay 0
Group delay 1
Spawnee death delay 2
Total spawntime 2 per group
Total bugged spawntime 2 per group
Tank center
Spawn type Maintain Group
Spawn effect configuration 0.1 (Local)
Launcher None
Spawn formation None
Total Number 5
Number in group 1
Initial delay 0
Single delay 2
Group delay 1
Spawnee death delay 2
Total spawntime 4 per group
Total bugged spawntime 4 per group

23 out of 25 tanks must be killed to start a 7 second timer that ends the chapter. 2 albinos spawn upon killing 7 and 14 tanks. A dropships dropping 4 rhinos spawns in the distance at 6 and 12 tanks killed. Turrets, Albinos and Rhinos are not required to be killed.

Chapter 9 - Spiders

Spiders: FL, FR, BC
Spawn type Maintain Group
Spawn effect configuration 0 (Local)
Launcher None
Spawn formation 3 formation markers
Total Number 3
Number in group 3
Initial delay 0
Single delay 3
Group delay 1
Spawnee death delay 10
Total spawntime 6
Total bugged spawntime 2
Spiders: FC, FC
Spawn type Maintain Group
Spawn effect configuration 0 (Local)
Launcher None
Spawn formation 1 formation marker
Total Number 2
Number in group 1
Initial delay 0 (5 in script)
Single delay 3
Group delay 1
Spawnee death delay 15
Total spawntime 18
Total bugged spawntime 18
Spiders: BR, BL
Spawn type Maintain Group
Spawn effect configuration 0 (Local)
Launcher None
Spawn formation 2 formation markers
Total Number 2
Number in group 1
Initial delay 0 (10 in script)
Single delay 3
Group delay 1
Spawnee death delay 10
Total spawntime 13
Total bugged spawntime 13

Invisible Wall

In yellow the invisible wall blocking the rocks. In the distance the chapter 4 end trigger.

Chapter 4 End Trigger

The trigger to start chapter 5.

Chapter 5 End Trigger

The trigger to start chapter 6.

Chapter 6 End Trigger

The trigger to start chapter 7.

Chapter 8 Fight Trigger

The trigger to start the fight in chapter 8.

Tanks

Highlit the 5 tank spawns, in the distance the end trigger for the level.