1.4 ROAD TO URSUL
Map: (Click to expand)
Chapter 1
Custom ammo | |
---|---|
Klodovik | 1 |
Hand Grenades | 5 |
Ammo ratio | 0.5 |
Shells | 100 |
Rockets | 25 |
Chapter 4
Finished by trigger, meaning one can skip from chapter 1 straight to chapter 4.
Chapter 5
Finished by trigger, but earlier chapters must be completed first.
Chapter 6
Finished by trigger, but earlier chapters must be completed first.
Chapter 7
Finished by entering the boat. As you drop into the canyon, one of the crates on the left contains an ammo pack with 50 rockets and 12 Klodovik.
Chapter 8
Upon entering the boat, a trigger must be hit to start the fight. This will spawn two turrets. 5 seconds later 2 albinos will spawn. 10 more seconds later tanks will spawn.
Tanks, all except center (four spawners) | |
---|---|
Spawn type | Maintain Group |
Spawn effect configuration | 0.1 (Local) |
Launcher | None |
Spawn formation | None |
Total Number | 5 |
Number in group | 1 |
Initial delay | 0 |
Single delay | 0 |
Group delay | 1 |
Spawnee death delay | 2 |
Total spawntime | 2 per group |
Total bugged spawntime | 2 per group |
Tank center | |
---|---|
Spawn type | Maintain Group |
Spawn effect configuration | 0.1 (Local) |
Launcher | None |
Spawn formation | None |
Total Number | 5 |
Number in group | 1 |
Initial delay | 0 |
Single delay | 2 |
Group delay | 1 |
Spawnee death delay | 2 |
Total spawntime | 4 per group |
Total bugged spawntime | 4 per group |
23 out of 25 tanks must be killed to start a 7 second timer that ends the chapter. 2 albinos spawn upon killing 7 and 14 tanks. A dropships dropping 4 rhinos spawns in the distance at 6 and 12 tanks killed. Turrets, Albinos and Rhinos are not required to be killed.
Chapter 9 - Spiders
- A spider spawns in front of the exit gate.
- 5 seconds after killing the first spider spawns 3 more spiders left and right of the exit, and in front of the canyon you came from.
- 5 more seconds later, another spider spawns in front of the exit gate. Killing it starts an 18 second respawn timer.
- Yet another 5 seconds later, a spider spawns to the right of the entry canyon (when looking at it). Killing it starts a 13 second timer for a spider left of the canyon/to the side of the battlefield.
- All spiders must be killed to unlock the trigger that ends the map.
Spiders: FL, FR, BC | |
---|---|
Spawn type | Maintain Group |
Spawn effect configuration | 0 (Local) |
Launcher | None |
Spawn formation | 3 formation markers |
Total Number | 3 |
Number in group | 3 |
Initial delay | 0 |
Single delay | 3 |
Group delay | 1 |
Spawnee death delay | 10 |
Total spawntime | 6 |
Total bugged spawntime | 2 |
Spiders: FC, FC | |
---|---|
Spawn type | Maintain Group |
Spawn effect configuration | 0 (Local) |
Launcher | None |
Spawn formation | 1 formation marker |
Total Number | 2 |
Number in group | 1 |
Initial delay | 0 (5 in script) |
Single delay | 3 |
Group delay | 1 |
Spawnee death delay | 15 |
Total spawntime | 18 |
Total bugged spawntime | 18 |
Spiders: BR, BL | |
---|---|
Spawn type | Maintain Group |
Spawn effect configuration | 0 (Local) |
Launcher | None |
Spawn formation | 2 formation markers |
Total Number | 2 |
Number in group | 1 |
Initial delay | 0 (10 in script) |
Single delay | 3 |
Group delay | 1 |
Spawnee death delay | 10 |
Total spawntime | 13 |
Total bugged spawntime | 13 |