1.5 URSUL SUBURBS
Map: (Click to expand)
Chapter 1 - first chapter in the first yard
Custom ammo | |
Shells | 30 |
Rockets | 5 |
Klodovik | 2 |
Hand Grenades | 5 |
Ammo ratio | 0.3 |
Chapter 6 - Leaving the third yard
Finished by hitting a trigger, meaning you can skip from chapter 1 straight to chapter 7.
Chapter 7 - In the middle of the third yard
- There will be a bunch of Neanderthals spawning around the exit gate. The ones spawning directly in front do not matter, only the ones directly across the exit gate spawning next to a building.
- Upon killing 2, more Neanderthals will spawn, underneath a tree to the right of the exit gate. Kill these.
- Upon killing 4 of these, Neanderthals will spawn on top of a building next to the gate, as well as dogs. Kill these
- Kill these, as well as the last of the earlier Neanderthal spawners you killed.
-
When all are killed, the second phase happens with spawns outside the gate.
- 3 Neanderthals over 3 seconds.
- A bull soldier after 4 seconds.
- Killing any will spawn 2 dogs over 3 seconds.
Kill all these and hit a trigger to finish the chapter. Do NOT hit the trigger before the dogs have spawned, or the map will softlock.
Neanderthals around the corner |
Spawn type | Maintain Group |
Spawn effect configuration | 0.9 (Materialisation) |
Launcher | None |
Spawn formation | Line |
Total Number | 3 |
Number in group | 2 |
Initial delay | 0 |
Single delay | 2 |
Group delay | 0 |
Spawnee death delay | 0 |
Total spawntime | 4 |
Total bugged spawntime | 2 |
Neanderthals under the tree |
Spawn type | Maintain Group |
Spawn effect configuration | None |
Launcher | None |
Spawn formation | None |
Total Number | 5 |
Number in group | 2 |
Initial delay | 2 |
Single delay | 3 |
Group delay | 0 |
Spawnee death delay | 0 |
Total spawntime | 14 (4*3 + 2) |
Total bugged spawntime | 11 (3*3 + 0 + 2) |
Neanderthals on the ledge |
Spawn type | Maintain Group |
Spawn effect configuration | 0.9 (Materialisation) |
Launcher | None |
Spawn formation | None |
Total Number | 6 |
Number in group | 2 |
Initial delay | 0 |
Single delay | 1.5 |
Group delay | 0 |
Spawnee death delay | 0 |
Total spawntime | 8.4 (5*1.5 + 0.9) |
Total bugged spawntime | 6.9 (4*1.5 + 0 + 0.9) |
Dogs from the roof |
Spawn type | Maintain Group |
Spawn effect configuration | 0 (Local) |
Launcher | None |
Spawn formation | None |
Total Number | 5 |
Number in group | 2 |
Initial delay | 0 |
Single delay | 1.5 |
Group delay | 1 |
Spawnee death delay | 0 |
Total spawntime | 7.5 (5*1.5) |
Total bugged spawntime | 7 (4*1.5 + 1) |
Chapter 8 - Beggining of the last yard
The chapter starts off with fido spawns after 8 seconds. Killing all starts a multispawner.
Bull soldiers will also spawn while killing fido, as well as when the multispawner is done spawning. Kill all.
Note: The ammo pack in this area contains 15 rockets.
Fido |
Spawn type | Simple |
Spawn effect configuration | 0 (Local) |
Launcher | None |
Spawn formation | 4 formation markers |
Total Number | 30 |
Number in group | 6 |
Initial delay | 0 |
Single delay | 1.25 |
Group delay | 0 |
Spawnee death delay | 0 |
Total spawntime | 36.25 |
Total bugged spawntime | 36.25 |
Multispawner |
Spawn type | Maintain Group |
Spawn effect configuration | 0.1 (Local) |
Launcher | Launch on 6 markers |
Spawn formation | None |
Total Number | 51 |
Number in group | 6 |
Initial delay | 2 |
Single delay | 1.65 |
Group delay | 1 |
Spawnee death delay | 0 |
Total spawntime | 82.5 |
Total bugged spawntime | 79.25 |
Final Bullsoldiers |
Spawn type | Simple |
Spawn effect configuration | 0.1 (Local) |
Launcher | Launch on 5 markers |
Spawn formation | None |
Total Number | 5 |
Number in group | 5 |
Initial delay | 0 (2 in script) |
Single delay | 1.5 |
Group delay | 0 |
Spawnee death delay | 0 |
Total spawntime | 6 |
Total bugged spawntime | 6 |
Invisible Wall
In red the invisible wall surrounding the initial area.
Chapter 6 End Trigger
The blue trigger must be hit to start chapter 7. Its adjacent green trigger must then be hit, and then the other two in order, or the map will softlock. There is no rush however.
Chapter 7 Important Enemies
The marked enemies are the specific ones that need to be killed in order to open the doors to the last area.
Chapter 7 End Trigger
The trigger to start chapter 8. It must not be hit before the dogs spawning on the pillars next to the gate started spawning, or the map will softlock.