The Wolcott Projects
Fixed/Slave Spawns:
Jennings does not spawn in the closet if the civilian is there.
Map:
A circle denotes a potential spawnpoint (O)
Patrol spawns are marked with a line coming out the bottom left of the circle. (P)
Some spawns are investigator spawns, meaning they will walk towards you if you make any noise. These spawns have a line coming out the bottom right of the circle. (Q)
A line coming from both sides means both patrol and investigators (R)
Slave indicators: Circled = slave. Antislaves: A gradient arrow from master to antislave.
A cross denotes incapacitated spawns (X).
Superscript 1 = only used when entering from primary. Superscript 2 = same, but for secondary.
Possible Spawnpoints | Patrol Routes |
---|---|
Baddies | |
⬤Dealers (3-4 / 9) | - |
⬤Thugs (4-5 / 10-11-12) | Thugs |
⬤Patrollers (4-5 / 4-5) | Patrollers |
⬤Hadeon Koshka (1 / 3-4) | Hadeon Koshka |
⬤Undercover Agent Jennings (1 / 6) | - |
Civvies | |
⬤Homeless Hostages (1-2 / 1-2) | - |
⬤Passed Out Homeless (0-1 / 1) | - |
Misc | |
Fixed Spawns (1) | - |
Antislave Indicators | - |
Potential Route |
---|
2 Players |
Player 1 |
Player 2 |
3 Players |
Player 1 |
Player 2 |
Player 3 |









