The Wolcott Projects
Fixed/Slave Spawns:
Jennings does not spawn in the closet if the civilian is there.
Map:
A circle denotes a potential spawnpoint (O)
Patrol spawns are marked with a line coming out the bottom left of the circle. (P)
Some spawns are investigator spawns, meaning they will walk towards you if you make any noise. These spawns have a line coming out the bottom right of the circle. (Q)
A line coming from both sides means both patrol and investigators (R)
Slave indicators: Circled = slave. Antislaves: A gradient arrow from master to antislave.
A cross denotes incapacitated spawns (X).
Superscript 1 = only used when entering from primary. Superscript 2 = same, but for secondary.
| Possible Spawnpoints | Patrol Routes |
|---|---|
| Baddies | |
| ⬤Dealers (3-4 / 9) | - |
| ⬤Thugs (4-5 / 10-11-12) | Thugs |
| ⬤Patrollers (4-5 / 4-5) | Patrollers |
| ⬤Hadeon Koshka (1 / 3-4) | Hadeon Koshka |
| ⬤Undercover Agent Jennings (1 / 6) | - |
| Civvies | |
| ⬤Homeless Hostages (1-2 / 1-2) | - |
| ⬤Passed Out Homeless (0-1 / 1) | - |
| Misc | |
| Fixed Spawns (1) | - |
| Antislave Indicators | - |
| Potential Route |
|---|
| 2 Players |
| Player 1 |
| Player 2 |
| 3 Players |
| Player 1 |
| Player 2 |
| Player 3 |