Mt. Threshold Research Center
Video:
Fixed/Slave Spawns:
A lot of slave spawns exist, and a lot of broken spawns exist where if they are not selected randomly, they will spawn someone anyway. This means that they are sometimes counted towards the total count, and sometimes not.
Map:
A circle denotes a potential spawnpoint (O)
Patrol spawns are marked with a line coming out the bottom left of the circle. (P)
Some spawns are investigator spawns, meaning they will walk towards you if you make any noise. These spawns have a line coming out the bottom right of the circle. (Q)
A line coming from both sides means both patrol and investigators (R)
Slave indicators: Circled = slave. Antislaves: A gradient arrow from master to antislave.
A cross denotes incapacitated spawns (X).
A filled in circle means a fixed spawn.
Superscript 1 = only used when entering from primary. Superscript 2 = same, but for secondary.
Possible Spawnpoints | Patrol Routes |
---|---|
Baddies | |
⬤Terror Leader (1 / 7) | Terror Leader |
⬤DNA Bad Guys (5-8 / 22) | - |
⬤Bad Guys Patrol Downstairs (3-4 / 7-9) | Bad Guys Patrol Downstairs |
⬤Bad Guys Patrol Upstairs (2-4 / 6) | Bad Guys Patrol Upstairs |
Civvies | |
⬤Sterling (1 / 5) | - |
⬤Janitor (1 / 8) | - |
⬤Grad Students (Potential) (2-3 / 4) | - |
⬤Grad Students (Fixed) (13) | - |
Injured | |
⬤Potential: Group One (1-2 / 4) | - |
⬤Fixed: Group One (6) | - |
⬤Fixed: Group Two (2) | - |
⬤Fixed: Group Three (1) | - |
Misc | |
⬤⬤Slaves | - |
Potential Route |
---|
4 Players |
Player 1 |
Player 2 |
Player 3 |
Player 4 |









