SWAT4 Speedrun Dissect

A-Bomb Nightclub

Portrait Gallery:

Upstairs

Downstairs, Stage Bad Guys


Victims

Slave Spawns:

A variety of civilian spawns tied to enemy spawns.

Map:

A circle denotes a potential spawnpoint (O)
Patrol spawns are marked with a line coming out the bottom left of the circle. (P)
Some spawns are investigator spawns, meaning they will walk towards you if you make any noise. These spawns have a line coming out the bottom right of the circle. (Q)
A line coming from both sides means both patrol and investigators (R)
Slave indicators: Solid lines = slave. Dotted line = antislave (not present on this map).
A cross denotes incapacitated spawns.
Filled in circles are glitched spawns. These will always spawn, but will only sometimes count towards the total number of enemies.
Superscript 1 = only used when entering from primary. Superscript 2 = same, but for secondary.

Possible Spawnpoints Patrol Routes
Baddies
Downstairs (3 / 21-22) Downstairs
Upstairs (1 / 6, +3) -
Stage Bad Guys (2 / 5, +1) Stage Bad Guys
Downstairs Patrols (2 / 6) Downstairs Patrols
Upstairs Patrols (1 / 2) Upstairs Patrols
Civvies
Victims (2-3 / 9) -
Misc
Slave Spawns -
Injured
Wounded Hostages (3-5 / 12, +1) -
Shot Hostages:
A (1 / 1) B (1 / 1) C (1 / 2)
-
Potential Route
2 Players
Player 1
Player 2
3 Players
Player 1
Player 2
Player 3