A-Bomb Nightclub
Portrait Gallery:
Upstairs
Downstairs, Stage Bad Guys
Victims
Slave Spawns:
A variety of civilian spawns tied to enemy spawns.
Map:
A circle denotes a potential spawnpoint (O)
Patrol spawns are marked with a line coming out the bottom left of the circle. (P)
Some spawns are investigator spawns, meaning they will walk towards you if you make any noise. These spawns have a line coming out the bottom right of the circle. (Q)
A line coming from both sides means both patrol and investigators (R)
Slave indicators: Solid lines = slave. Dotted line = antislave (not present on this map).
A cross denotes incapacitated spawns.
Filled in circles are glitched spawns. These will always spawn, but will only sometimes count towards the total number of enemies.
Superscript 1 = only used when entering from primary. Superscript 2 = same, but for secondary.
| Possible Spawnpoints | Patrol Routes |
|---|---|
| Baddies | |
| ⬤Downstairs (3 / 21-22) | Downstairs |
| ⬤Upstairs (1 / 6, +3) | - |
| ⬤Stage Bad Guys (2 / 5, +1) | Stage Bad Guys |
| ⬤Downstairs Patrols (2 / 6) | Downstairs Patrols |
| ⬤Upstairs Patrols (1 / 2) | Upstairs Patrols |
| Civvies | |
| ⬤Victims (2-3 / 9) | - |
| Misc | |
| Slave Spawns | - |
| Injured | |
| ⬤Wounded Hostages (3-5 / 12, +1) | - |
|
⬤Shot Hostages: A (1 / 1) B (1 / 1) C (1 / 2) |
- |
| Potential Route |
|---|
| 2 Players |
| Player 1 |
| Player 2 |
| 3 Players |
| Player 1 |
| Player 2 |
| Player 3 |