A-Bomb Nightclub
Portrait Gallery:
Upstairs

Downstairs, Stage Bad Guys

Victims

Slave Spawns:
A variety of civilian spawns tied to enemy spawns.
Map:
A circle denotes a potential spawnpoint (O)
Patrol spawns are marked with a line coming out the bottom left of the circle. (P)
Some spawns are investigator spawns, meaning they will walk towards you if you make any noise. These spawns have a line coming out the bottom right of the circle. (Q)
A line coming from both sides means both patrol and investigators (R)
Slave indicators: Solid lines = slave. Dotted line = antislave (not present on this map).
A cross denotes incapacitated spawns.
Filled in circles are glitched spawns. These will always spawn, but will only sometimes count towards the total number of enemies.
Superscript 1 = only used when entering from primary. Superscript 2 = same, but for secondary.
Possible Spawnpoints | Patrol Routes |
---|---|
Baddies | |
⬤Downstairs (3 / 21-22) | Downstairs |
⬤Upstairs (1 / 6, +3) | - |
⬤Stage Bad Guys (2 / 5, +1) | Stage Bad Guys |
⬤Downstairs Patrols (2 / 6) | Downstairs Patrols |
⬤Upstairs Patrols (1 / 2) | Upstairs Patrols |
Civvies | |
⬤Victims (2-3 / 9) | - |
Misc | |
Slave Spawns | - |
Injured | |
⬤Wounded Hostages (3-5 / 12, +1) | - |
⬤Shot Hostages: A (1 / 1) B (1 / 1) C (1 / 2) |
- |
Potential Route |
---|
2 Players |
Player 1 |
Player 2 |
3 Players |
Player 1 |
Player 2 |
Player 3 |







