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Bad Guy, Vault Guy, Patrols

Bad Guy, Vault Guy, Patrols (Masked)


Insider


Security


Victim

General Info:

Non-insider enemies have a 50% of spawning with a mask, except for vault guys (not vault patrol), who have a 75% chance of spawning with one.

Slave Spawns:

Many insiders spawn together with an additional civvy. This is a biconditional, so if the civvy is there, the insider is too. Certain other suspects also get accompanied by a hostage. Most of these civvies cannot spawn without the suspect, so if you see one, you know the other's there as well.

Exceptions:

Map:

Possible spawn points are marked with an O. These will typically remain stationary.
Patrol spawns are marked with a P. These spawnees will immediately follow a predetermined path.
Most spawns are investigator spawns, meaning they will walk towards you if you make any noise. Spawns that are not investigators are marked by filling in the hole of their letter.
Dots marked with a small 2 are spawns that can only appear if you use the secondary entry.
Slave indicators: Solid lines = slave. Dotted line = antislave (not present on this map).

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Possible Spawnpoints Patrol Routes Potential Route
Baddies 2 Players
Bad Guys (4-5 / 10-13) Bad Guys Player 1
Vault Guys (1-2 / 8) - Player 2
Insiders (2 / 9) Insiders 3 Players
Upper Patrol (2 / 7) Upper Patrol Player 1
Lower Patrol (2 / 4) Lower Patrol Player 2
Vault Patrol (1 / 4) Vault Patrol Player 3
Civvies
Security (1-2 / 2) -
Victims (2-3 / 11) -
Misc
Slave Spawns Slave Patrols
Injured
Wounded Security:
A (1-2 / 6-7) B (1 / 1-2) C (1 / 1)
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Wounded Victims:
A (0-1 / 14) B (0-1 / 1)
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