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Bad Guy, Vault Guy, Patrols

Bad Guy, Vault Guy, Patrols (Masked)

Insider

Security

Victim

General Info:
Non-insider enemies have a 50% of spawning with a mask, except for vault guys (not vault patrol), who have a 75% chance of spawning with one.
Slave Spawns:
Many insiders spawn together with an additional civvy. This is a biconditional, so if the civvy is there, the insider is too. Certain other suspects also get accompanied by a hostage. Most of these civvies cannot spawn without the suspect, so if you see one, you know the other's there as well.
Exceptions:
- The civvy on the ground floor by the stairwell can also spawn independently.
- The civvy in the meeting ground can also spawn independently. If the suspect's there, the other two will be there as well.
Map:
Possible spawn points are marked with an O. These will typically remain stationary.
Patrol spawns are marked with a P. These spawnees will immediately follow a predetermined path.
Most spawns are investigator spawns, meaning they will walk towards you if you make any noise. Spawns that are not investigators are marked by filling in the hole of their letter.
Dots marked with a small 2 are spawns that can only appear if you use the secondary entry.
Slave indicators: Solid lines = slave. Dotted line = antislave (not present on this map).
Possible Spawnpoints | Patrol Routes | Potential Route | |
---|---|---|---|
Baddies | 2 Players | ||
⬤ Bad Guys (4-5 / 10-13) | Bad Guys | Player 1 | |
⬤Vault Guys (1-2 / 8) | - | Player 2 | |
⬤Insiders (2 / 9) | Insiders | 3 Players | |
⬤Upper Patrol (2 / 7) | Upper Patrol | Player 1 | -->|
⬤Lower Patrol (2 / 4) | Lower Patrol | Player 2 | |
⬤Vault Patrol (1 / 4) | Vault Patrol | Player 3 | |
Civvies | |||
⬤Security (1-2 / 2) | - | ||
⬤Victims (2-3 / 11) | - | ||
Misc | |||
Slave Spawns | Slave Patrols | ||
Injured | |||
⬤Wounded Security: A (1-2 / 6-7) B (1 / 1-2) C (1 / 1) |
- | ||
⬤Wounded Victims: A (0-1 / 14) B (0-1 / 1) |
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