Children of Taronne Tenement
Fixed/Slave Spawns:
There's a lot of slave spawns.
Map:
A circle denotes a potential spawnpoint (O)
Patrol spawns are marked with a line coming out the bottom left of the circle. (P)
Some spawns are investigator spawns, meaning they will walk towards you if you make any noise. These spawns have a line coming out the bottom right of the circle. (Q)
A line coming from both sides means both patrol and investigators (R)
Slave indicators: Two lines connect to the master.
A cross denotes incapacitated spawns (X).
Superscript 1 = only used when entering from primary. Superscript 2 = same, but for secondary.
| Possible Spawnpoints | Patrol Routes |
|---|---|
| Baddies | |
| ⬤Tenement Leader (1 / 5) | Tenement Leader |
| ⬤Bad Guys (4-5 / 27) | Bad Guys |
| ⬤Bomb Bad Guys (3-4 / 9) | Bomb Bad Guys |
| ⬤Patrols (3-4 / 12-13) | Patrols |
| Civvies | |
| ⬤Hostages (4-5 / 29) | Hostages |
| Misc | |
| ⬤⬤Slave Spawns | Slaves |
| Potential Route |
|---|
| 2 Players |
| Player 1 |
| Player 2 |
| 3 Players |
| Player 1 |
| Player 2 |
| Player 3 |