SWAT4 Speedrun Dissect

Victory Imports Auto Center

Fixed/Slave Spawns:

The injured mechanic by the red van always spawns. An additional civilian spawns if a suspect upstairs does.

Map:

A circle denotes a potential spawnpoint (O)
Patrol spawns are marked with a line coming out the bottom left of the circle. (P)
Some spawns are investigator spawns, meaning they will walk towards you if you make any noise. These spawns have a line coming out the bottom right of the circle. (Q)
A line coming from both sides means both patrol and investigators (R)
Slave indicators: Circled = slave. Gradient = antislave.
A cross denotes incapacitated spawns (X).
Superscript 1 = only used when entering from primary. Superscript 2 = same, but for secondary.

Possible Spawnpoints Patrol Routes
Baddies
Car Thieves (6-8 / 17-20) -
Enemy Mechanics (1 / 2) -
Patrollers (4-5 / 6-7) Patrollers
Civvies
Gary Altman (1 / 3) -
Clerks (0-2 / 4-5) -
Mechanics (0-1 / 7) -
Misc
Slave Spawns -
Injured
Injured (1/1) -
Potential Route
2 Players
Player 1
Player 2
3 Players
Player 1
Player 2
Player 3